Talk about knowing how to move a story along! Long John Silver fools the Squire and the Doctor. The captain is appalled by the crew. First mate, a drunkard, goes overboard forever. Our boy, hiding in an apple barrel, hears the nefarious plot and reports back. They reach the island. The men, wild with lust for gold, get surly--expecting to trip over treasure the moment they reach land. Captain allows them to go to the island so that the six or seven "true" men can plan how to take on the 19 scoundrels. Our boy, though, goes to the island with the scoundrels to do more spying. Terrific writing. The Audible narrator is fantastic. Whispersync, as usual, isn't really working, but the short chapters make it possible to move back and forth without much problem.
Follows Sadie and Sam (Mazer) from childhood to mid-thirties when both are feeling old and a bit out of it in the gaming world. Characters are well-rounded, develop throughout the novel in interesting way. Plot is involved but sensible. Not a single, "Oh, come on!" moment. The book could have been faster paced. Odd, since the main topic is video games which are not for their speed of engagement and Gabrielle Zevin clearly knows her video games. Recommended by Michael Connelly in an interview. He also has Bosch pick up the book in his novel, Resurrection Walk, as Bosch tails a possible witness to a crime as she moves through a bookstore. Sadie and Sam do not get together at the end, which is good. Marx killed by homophobic nutcase who really wants to kill Sam, but Sam isn't there. Marx is father of Sadie's child.
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