Over half finished. Ups and downs of Sadie and Sam, brilliant gamers as they make their way through their early 20's. Well-written, good characterization . . . plot is a bit soap-opera. Sam's leg amputated. Sadie angry with him because he -- to get the "engine" needed to complete their first video game -- sent her back to her ex boyfriend. Second game (Sadie main driver) flops critically.
PUPPY Dysfunctional family has puppy that they need to get rid of. Mom places ad; family is coming over. Description of family. Mom: husband changed from long-haired attractive to stooped old man. Husband: talks constantly of living on a farm and doing what needs to be done, though he never lived on a farm. Conversations together: Sell and move to Arizona, get hooked on phonics for kids, buying a car wash. . . wonderful randomness. Straight-laced suburbanite comes to look at puppy. Seems like she will buy it, even though she is repelled by house. (Dog turds on carpet, filthy.) She is proud of how accepting she is until she looks out window and sees white trash's son tied by harness to a tree. Reader knows he is a menace to himself, darting across I-90, for example. Suburban mother beats hasty retreat, leaving dog to be (probably) drowned by dad who does what has to be done. Suburbanite remembers her own pathetic ch...
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